Inside the alpha: worlds, combat and progression.
What the current alpha brings together, where to explore next and what remains subject to testing.
- Five worlds: two towns, three hunting worlds
- City & interior combat
- Alpha in development
The alpha connects five worlds: HavocTown City and Palm City for street chaos, plus Apocalypse City, Woodland Outbreak and Alpine Deadzone for hunting, leveling and discovery. Walk-in interiors, a growing loadout and crew jobs give you more ways to develop your character. This is a guide to the systems available for testing, not a promise of an unannounced release date or a finished feature list.
Choose the next hunting world
WORLD travel connects Apocalypse City, Woodland Outbreak and Alpine Deadzone. Their recommended level bands are 1–20, 15–45 and 35–75 respectively. Those bands guide progression; they are not hard level locks. Check the game guide for travel conditions and zones.
Prepare for different kinds of resistance
City combat, infected in training areas, indoor exploration, arena waves and the island army call for different preparation. The island is a PvE combat zone with respawning soldiers, three tanks and loot. Missions and supported encounters become tougher as more players take part.
Police pressure changes the escape
At one to three wanted stars, the police try to stop and subdue you. At four stars they begin shooting; five stars brings a heavier tactical response and roadblocks. Plan an exit instead of assuming every fight ends at the last enemy.
What alpha means for your progress
Characters and owned vehicles save between sessions, but alpha balance, visuals and test progression can change or reset. Availability and download status are published separately. No final launch date is announced in this update.