One clock. Every event. Every mission reset.
Event starts and crew-mission resets share one UTC timetable. The website shows your local start times and puts the nearest event first.
- Shared UTC schedule
- Nearest event first
- Crew-aware difficulty
Plan a session around the next activity instead of guessing when a timer restarted. The game now keeps scheduled event starts and mission reset slots together in one global timetable, and the website reads that same schedule.
The next event stays at the top
Street Race, Fight Club, Bank Heist, Kingpin, Battle Royale and BangBus are shown by time remaining on the website. The order rolls forward as starts pass. Displayed start times use your local time zone; the underlying clock is UTC for everyone.
Mission resets are not forced starts
The five crew jobs have reset slots on the same timetable. A reset makes a previously played mission available again; it does not automatically start a job or teleport your crew. An unplayed mission can already be ready. Choose the job in MISSIONS, then travel to its staging point.
More backup brings more resistance
For each additional counted player, scaling adds 35% enemies, 18% enemy health and 5% enemy damage from the base difficulty, up to eight counted players. Missions count their crew, Bank Heist counts participants inside, and Kingpin, BangBus and the island army count real players online. Some encounters retain their own caps and fixed units.
Choose the right way in
Use EVENTS and ENTER during entry windows for the scheduled travel activities. Kingpin and BangBus happen directly in the city: follow their markers. Battle Royale is currently a PvE island assault with soldiers, tanks and loot, rather than a last-player-standing match.