Everything below is in the latest beta build: the changes from 8 and 9 October. Highlights first, the full fix list after.
What’s new
- Hunter’s Valley: a new no-PvP grinding world with five hunting spots for every level. Talk to Ranger Ray at THE LOT.
- Auto-Hunt: stand on a glowing hunt spot, press Q and your character hunts for you. Pick the gun, range and auto-loot; it tracks kills, XP and XP per hour. Party friendly: shared kill XP and no friendly fire.
- New LOT dealers: Dutch (heavy weapons), Kev (armour and gear) and Hank (melee). Vinnie still sells guns and ammo. The redesigned shop shows clear stats and an upgrade/downgrade comparison.
- THE LOT is an open plaza: the fence, front trees and bollards are gone, planters keep cars out, and there are string lights, a fire lounge and a music terrace.
- Kaiju species: every monster has its own moves (Tidal Surge, lava pools, Spike Wave, lightning storms) and scales to the number of hunters. An escaping kaiju now leaps back into the sea.
- Nightmare Asylum dread round: with two or more players, a fast monster can snatch someone when the lights go out (free them!). Monsters roll bigger, faster or stronger every run, and it is a lot scarier.
- Sniper scopes: in first person, hold the right mouse button to zoom, with longer range and a hit marker.
- Take the wheel: when the driver gets out, a passenger presses E to drive.
- Shootout is open to everyone: start it solo, anyone can join, and the whole city gets the announcement.
- Chat shows when players come online or go offline.
Combat & weapons
- Melee feels responsive again: presses are no longer eaten and swings hit where you face.
- Automatic guns fire at their real rate when you hold the trigger.
- Punches knock pedestrians back (yes, into the water).
- Knocked-over props no longer block bullets.
- O no longer punches on foot (it still drops oil while driving).
- No more instant death from one sidestep off a quay.
Vehicles & traffic
- Much smoother passenger rides, and passengers no longer get stuck in cars.
- The driving camera stays in the fixed view (no more swinging behind the car).
- Traffic jams near players clear up: stuck cars back up, make a U-turn or take another street.
- Parked cars no longer block the street or creep into lanes; abandoned cars get towed.
- A car summoned under an overpass drops in open sky nearby instead of glitching through.
- Crash ejections throw you clear of the car.
- Getting into cars and bikes stalls less, and a sinking car now tells you “Too late to bail!”
- Car summon is disabled inside event and mission maps.
Events & missions
- Street Race can be joined again after the first race.
- BangBus no longer spawns in traffic, and kaiju police park properly (no more cruisers in the sea).
- Asylum: fixed getting stuck on stairwells, and the HUD meters no longer overlap.
- E prompts work properly in Precinct Siege and Nightmare Asylum.
- Mission maps: walk-in rooftops stay in first person.
- Rooftop bonus crates spawn near players and last longer.
- Loot crates always pay out, and holding E on a crate no longer tries to grab a car.
NPCs & police
- Police leave after a chase instead of camping THE LOT, and stuck 1-star wanted levels clear.
- Pedestrians no longer freeze after a panic; police and NPC punches only land in reach.
- Respawns no longer drop you on quay edges.
Interface
- Cleaner mission card (with a minimise toggle), a redesigned GOALS tab and a bolder character screen.
- “Contracts” are now “Missions”, and SARGE got a proper nameplate.
- Fixed garbled menu text after visiting another world.
- Training-world event cards explain “HOLD H TO LEAVE, THEN ENTER”.
Network & stability
- Less rubber-banding after Wi-Fi hiccups.
- A new “Connection interrupted – reconnecting…” banner and faster reconnects.
- Laggy players are no longer wrongly flagged while moving or driving.
- Fixed multi-second server freezes; healthy servers are no longer restarted by mistake.
- Character select is more reliable when the backend is slow.
- Server memory and crowd clean-up for smoother long sessions.
Economy & progression
- New accounts start with 0 gold (existing gold is untouched).
- Achievement cash pays once per account (alts still get the tier, points and title).
- Training-monster kills no longer count toward RAMPAGE.
- Recruiting a squad in training worlds is refused before you pay.
- A daily anti-farming reward limit (normal play is not affected).
Security
- Hardened login sessions, saved sign-ins and rewards; logging out now ends your session on the server.
- The sign-in screen links the Terms of Service and Privacy Notice.
Known issue
GOALS still shows achievement cash for a tier your account already claimed. A fix is coming.




