On foot & combat

Take the fight inside.

Leave the driver’s seat. Explore training-world buildings in first person, search for weapon caches and watch for infected inside.

  • Explore on foot
  • First-person interiors
  • Weapons & infected
A first-person assault rifle facing an approaching zombie inside HavocTown’s abandoned diner.
Staged in-engine combat preview using the game’s diner, rifle and zombie assets.

HavocTown starts with a character, not a car. The streets connect jobs, combat and places to explore on foot. In the hunting worlds, marked buildings take the action indoors, where the camera switches to first person and tight rooms change how you approach a fight.

Follow the gold doorway rings

Look for a marked entrance in a hunting world and step into its ring to enter. Move through the rooms, search for weapon caches and stay alert for the building’s lurkers. These interiors give you a reason to leave the car and explore.

Bring the right equipment

Your equipped weapon, armour and character stats matter when you go inside. The inventory brings your loadout together, while Strength, Vitality and Agility support different parts of your character’s progression. Check your gear before starting the next job.

A city game with more than one pace

On-foot exploration, close combat in Fight Club, armed encounters, crew missions and driving all sit within the same progression loop. A vehicle gets you across town; your character and equipment determine what you can do when you arrive.

About this preview

The image above is a staged Unity preview made with HavocTown assets. It shows a first-person encounter composition, not a recorded live shot or a final-release screenshot. The game is still in alpha.