↗In-engine world previewApocalypse City from above.
Know the destination
What to expect in Apocalypse City.
An online zombie hunting world where your route, equipment and choice of enemy shape the fight.
Apocalypse City is the first recommended zombie hunting world in HavocTown. Its level 1–20 band makes it a natural starting point for an on-foot character, but the three hunting areas offer different fights. Street Shamblers give you room to practise movement and attacks; Feral Runners close the distance quickly; Quarantine Brutes reward a more deliberate approach.
This is a shared online hunting world, with respawning enemies at named camps and roaming infected between them. You can head out alone or meet friends on the same server. Choose the same WORLD destination and agree on a hunting area before moving away from the arrival point. Training is available through WORLD rather than the timed EVENTS entry window.
Use the city streets to learn how far your weapon reaches and how much space you need to escape a pack. A higher recommended level is not an entry requirement, and reaching level 20 does not force you to leave. Move on when you can handle a tougher encounter consistently, not simply because the next destination is available.
Three encounters / One world
Apocalypse City hunting areas & enemies.
Compare base enemy stats and choose the next fight. These are current alpha values; balance changes can alter encounters and rewards.
Hunting area 11–20 recommended
Evacuation Boulevard
Street Shambler
Street Shamblers are the least durable enemies in this world and move slowly, but a crowd can still close your escape route. Start here to practise keeping enemies in front of you. Take a small fight, check your remaining health and weapon uses, then decide whether to engage another pack.
Base health
85 HP
Armour
0%
Base hit damage
5
Eligible kill XP
35
Base respawn delay
18 sec
Hunting area 21–20 recommended
Collapsed Metro
Feral Runner
Feral Runners have more health than Shamblers and pursue much faster. The challenge is maintaining space while landing attacks. Avoid backing into another group, and choose your retreat direction before firing. This is a useful next step when the boulevard no longer tests your movement.
Base health
130 HP
Armour
0%
Base hit damage
8
Eligible kill XP
60
Base respawn delay
24 sec
Hunting area 31–20 recommended
Hospital Quarantine
Quarantine Brute
Quarantine Brutes trade speed for health, armour and harder hits. Their 280 base HP is a sizeable jump from the earlier enemies, so expect a longer fight. Clear room around the target, avoid trading repeated melee hits and check that your weapon has enough remaining uses before committing.
Base health
280 HP
Armour
8%
Base hit damage
13
Eligible kill XP
125
Base respawn delay
36 sec
XP includes the training reward and five-XP baseline for the credited killer when eligible. Respawn delays apply to defeated enemies, not a global wave countdown. Base hit damage is before your defensive modifiers. Read the reward conditions ↓
Before the first pull
Bring a build you can rely on.
Surviving the encounter matters more than choosing the highest XP number on the map.
Check your loadout
Begin with a weapon you can use at your current level. Range and attack rate matter alongside damage: being able to keep a Runner away is valuable even before you find a stronger gun. Check the equipped weapon’s remaining uses and your armour before leaving the city.
Use the three camps as a progression within one world. Practise on Shamblers, move to Runners when you can control a chase, then test a Brute without dragging a whole crowd into the fight. The best training spot is one you can clear safely and repeatedly.
With friends, agree on a target and a direction to fall back before the pull. One player rushing toward the next camp can bring extra enemies into a fight that the others are still finishing. Stay close enough to respond, especially when someone is learning the controls.
Training fits around city life, missions and shared events. You choose when to head out.
How to enter Apocalypse City
While alive and fully on foot, press V or open WORLD. Select Apocalypse City, then choose WARP or press Enter. Finish or leave any active event first, and wait for an existing travel action to complete.
Friends need to connect to the same server and select the same world themselves. Agree on one of the three camp names as a meeting point. Use WORLD to return to the city or move to another training destination.
Explore carefully between fights
Where gold doorway markers are present, you can enter a building on foot and switch into its first-person view. Look for indoor enemies and loot crates. Stand near a crate and hold E when prompted to open it; rarer crates take longer. Contents vary, and collected crates can restock elsewhere. Clear the immediate danger before working a lock.
How training XP works
The enemy cards show the total for an eligible credited kill: the training reward plus the five-XP baseline. The training portion requires you to be a member of that world, inside the enemy’s combat area and outside the brief arrival-protection period. Indoor enemies also require you to be at their building.
Protected arrival positions and distant shots outside the encounter area do not grant the full training reward. The reward follows the credited killer; a party should not assume every nearby member receives the displayed total. There is no guaranteed XP-per-minute rate, because encounter time, other players and respawns all affect a hunt.
Choose what comes next
If you are comfortable against Quarantine Brutes and want more durable enemies, compare Woodland Outbreak next. Its recommended level range overlaps Apocalypse City, giving you room to try the new encounters before committing to a longer hunt.
Answers about multiplayer, level recommendations, travel and rewards.
How many worlds are there in HavocTown?+
There are five WORLD destinations: HavocTown City and Palm City are the two towns for multiplayer street chaos. Apocalypse City, Woodland Outbreak and Alpine Deadzone are the three worlds for hunting, leveling and discovery. Their nine named hunting areas are places inside those worlds, not nine additional worlds.
Can I explore hunting worlds with friends?+
Yes. These are shared online hunting worlds. Connect to the same game server, choose the same destination in WORLD and meet at a named hunting area. You can also train alone. The credited killer receives the eligible training XP; do not assume an equal party-wide XP split.
Do I need the recommended level to enter?+
No. Apocalypse City recommends levels 1–20, Woodland Outbreak 15–45 and Alpine Deadzone 35–75. These ranges describe the intended challenge, not access restrictions. Start with an encounter you can handle and move up when your equipment and combat skills are ready.
Do hunting worlds follow the global event timer?+
Training travel uses the WORLD panel and does not wait for a global event start. Enemies have their own respawn delays. The EVENTS timetable and mission resets are separate systems; finish or leave an active event before travelling to a hunting world.
Why did a kill give less XP than the guide lists?+
The listed total includes the training reward plus the five-XP baseline for an eligible credited kill. You must be in that world, within the enemy’s combat area and outside the brief arrival-protection period. Indoor enemies require you to be at their building. Shooting from a protected arrival position or outside the encounter area does not earn the full training reward.
Can I return to a town or change hunting worlds?+
Open WORLD with V and select HavocTown City, Palm City or one of the three hunting worlds. You must be alive, fully out of a vehicle and not already loading another trip. Finish or leave an active event first. Each player chooses their own destination, so agree where to meet before travelling.
Keep exploring
Choose your next destination.
Compare the other hunting worlds, their enemies and their recommended level ranges.
Trade the city streets for a wooded outbreak zone. Durable Mosswalkers, fast Rotwood Stalkers and heavy Gravebark Hulks make each camp a different test.
Head into the mountain deadzone for the toughest of the three hunting worlds. Hunt pursuing packs, armoured Ravagers and the dangerous Deadzone Wardens.