Frozen high-level hunt / World guide

Alpine Deadzone

Head into the mountain deadzone for the toughest of the three hunting worlds. Hunt pursuing packs, armoured Ravagers and the dangerous Deadzone Wardens.

Recommended levels35–75
Named hunting areas3
Play your waySolo or with friends
In-engine aerial preview of Alpine Deadzone, with snow-covered mountains surrounding an icy lake and a forested valley
In-engine world previewAlpine Deadzone from above.
Know the destination

What to expect in
Alpine Deadzone.

An online zombie hunting world where your route, equipment and choice of enemy shape the fight.

Alpine Deadzone is the highest recommended hunting world currently listed in HavocTown’s WORLD panel. Its level 35–75 band signals a substantial increase in enemy durability and damage. Frostbitten Hunters begin at 1,100 base HP, while the Deadzone Warden reaches 3,600 HP with 32% armour.

The three alpine hunting areas each ask something different of your character. Hunters pressure your movement, Ravagers bring heavier armour and stronger hits, and Wardens require a sustained fight against a slow but dangerous target. Treat these as separate challenges rather than assuming one successful encounter means the whole world is easy.

The snowy world is a shared online PvE destination. You can travel alone or meet friends on the same server; there is no requirement to wait for a scheduled race, heist or island event. The recommended level range is advice, not a lock. Being able to enter early does not mean your current weapon or health pool is ready for the summit.

Three encounters / One world

Alpine Deadzone
hunting areas & enemies.

Compare base enemy stats and choose the next fight. These are current alpha values; balance changes can alter encounters and rewards.

Hunting area 135–75 recommended

Frozen Rescue Trail

Frostbitten Hunter

Frostbitten Hunters are the entry encounter for this world, but their 1,100 base HP and 14% armour make them a serious step beyond the early city packs. They pursue quickly enough to punish a crowded retreat. Use the trail as your first equipment check before moving on to heavier alpine targets.

Base health
1,100 HP
Armour
14%
Base hit damage
25
Eligible kill XP
265
Base respawn delay
38 sec
Hunting area 235–75 recommended

Avalanche Camp

Icebound Ravager

Icebound Ravagers bring 1,800 base HP, 22% armour and stronger attacks. A fight can last long enough for positioning mistakes to compound. Keep a route away from the pack, monitor your weapon’s remaining uses and avoid opening a second encounter while the first still needs sustained damage.

Base health
1,800 HP
Armour
22%
Base hit damage
34
Eligible kill XP
485
Base respawn delay
52 sec
Hunting area 335–75 recommended

Deadzone Summit Bunker

Deadzone Warden

Deadzone Wardens are the toughest named training enemy in the current hunting-world catalog. Their high health and armour make burst damage alone a poor plan. Prepare for a longer engagement, respect their heavy hits and move deliberately. The larger XP reward is earned by surviving and finishing the encounter, not simply reaching the camp.

Base health
3,600 HP
Armour
32%
Base hit damage
48
Eligible kill XP
1,055
Base respawn delay
80 sec

XP includes the training reward and five-XP baseline for the credited killer when eligible. Respawn delays apply to defeated enemies, not a global wave countdown. Base hit damage is before your defensive modifiers. Read the reward conditions ↓

Before the first pull

Bring a build
you can rely on.

Surviving the encounter matters more than choosing the highest XP number on the map.

Check your loadout

Inspect your equipped weapon before travelling. Bring a setup that meets its level requirement and can sustain a fight; limited-use weapons need enough uses left for the target you choose. Compare armour pieces and allocated Vitality, and keep the difference between base item damage and character or weapon upgrades in mind.

Weapons & controls →

Choose a manageable fight

Use the Frozen Rescue Trail to judge readiness. If a Hunter already consumes your safety margin, there is no advantage in rushing straight to a Warden. Slower enemies still hit hard, so plan room to reposition. Returning to Woodland Outbreak is a valid progression choice while improving your equipment.

Strength, Vitality & Agility →

Coordinate with your friends

Agree on the encounter before your group moves in. Keeping the same target in view and calling out additional enemies helps prevent a long fight becoming several simultaneous fights. The world is shared with other players; do not assume that a cleared camp will stay empty or that its XP is automatically divided among the party.

Parties & crew missions →
Get there / Make progress

Travel, fight and
bring your progress home.

Training fits around city life, missions and shared events. You choose when to head out.

How to enter Alpine Deadzone

While alive and fully on foot, press V or open WORLD. Select Alpine Deadzone, then choose WARP or press Enter. Finish or leave any active event first, and wait for an existing travel action to complete.

Friends need to connect to the same server and select the same world themselves. Agree on one of the three camp names as a meeting point. Use WORLD to return to the city or move to another training destination.

Explore carefully between fights

Where gold doorway markers are present, you can enter a building on foot and switch into its first-person view. Look for indoor enemies and loot crates. Stand near a crate and hold E when prompted to open it; rarer crates take longer. Contents vary, and collected crates can restock elsewhere. Clear the immediate danger before working a lock.

How training XP works

The enemy cards show the total for an eligible credited kill: the training reward plus the five-XP baseline. The training portion requires you to be a member of that world, inside the enemy’s combat area and outside the brief arrival-protection period. Indoor enemies also require you to be at their building.

Protected arrival positions and distant shots outside the encounter area do not grant the full training reward. The reward follows the credited killer; a party should not assume every nearby member receives the displayed total. There is no guaranteed XP-per-minute rate, because encounter time, other players and respawns all affect a hunt.

Choose what comes next

Alpine is the highest of the three current training recommendations, but it is one part of the game. Bring your developed character back to the city for crew missions and global events, or compare saved builds on the character rankings before choosing your next equipment upgrade.

Plan your next event →
Hunting explained

Before you join the hunt.

Answers about multiplayer, level recommendations, travel and rewards.

How many worlds are there in HavocTown?

There are five WORLD destinations: HavocTown City and Palm City are the two towns for multiplayer street chaos. Apocalypse City, Woodland Outbreak and Alpine Deadzone are the three worlds for hunting, leveling and discovery. Their nine named hunting areas are places inside those worlds, not nine additional worlds.

Can I explore hunting worlds with friends?

Yes. These are shared online hunting worlds. Connect to the same game server, choose the same destination in WORLD and meet at a named hunting area. You can also train alone. The credited killer receives the eligible training XP; do not assume an equal party-wide XP split.

Do I need the recommended level to enter?

No. Apocalypse City recommends levels 1–20, Woodland Outbreak 15–45 and Alpine Deadzone 35–75. These ranges describe the intended challenge, not access restrictions. Start with an encounter you can handle and move up when your equipment and combat skills are ready.

Do hunting worlds follow the global event timer?

Training travel uses the WORLD panel and does not wait for a global event start. Enemies have their own respawn delays. The EVENTS timetable and mission resets are separate systems; finish or leave an active event before travelling to a hunting world.

Why did a kill give less XP than the guide lists?

The listed total includes the training reward plus the five-XP baseline for an eligible credited kill. You must be in that world, within the enemy’s combat area and outside the brief arrival-protection period. Indoor enemies require you to be at their building. Shooting from a protected arrival position or outside the encounter area does not earn the full training reward.

Can I return to a town or change hunting worlds?

Open WORLD with V and select HavocTown City, Palm City or one of the three hunting worlds. You must be alive, fully out of a vehicle and not already loading another trip. Finish or leave an active event first. Each player chooses their own destination, so agree where to meet before travelling.

Keep exploring

Choose your next destination.

Compare the other hunting worlds, their enemies and their recommended level ranges.